Mission Sword Review– The Heroic Quest Against Darkness

Mar 08

Having a knight in shining armor rescuing the world from the dark Necromancers isn’t a plot that has never been heard before. In fact, light versus darkness is one of the oldest stories ever told. But having a knight without a handsome face, slaying rock hard golems, risk falling from great heights, but despite all, refuses to wear a helmet is something pretty new. Known as, “The Brave One”, Mission Sword puts your guts, will and patience to the ultimate test.

Mission Sword is not exactly a new game. But with all the cliche Temple Run replicas, card games and Bejewel wannabes (Ur-hrm, Candy Crush!), perhaps we should take a break from getting overwhelmed by the same kids, and go back to classic hack and slash RPG. And by classic hack and slash, I don’t mean Infinity kind of hack and slash, but Golden Axe kind of hack and slash (Oh yes, we are old enough to bring Golden Axe up as an example).

It is without a doubt that the graphics for this game isn’t stunning. With cell shaded texture wrapping around low polygon models, players may heuristically think that this is a low budget production, or even worse, a school project. However, as players explore further, they will soon realize that this style is actually pretty refreshing. With all the games out there testing the limits of various engines and platform with godlike resolution graphics, Mission Sword seems to be the popular Average Joe. In fact, it does bring back some fond memories of Okami by Capcom back in the early 21st century.

Gameplay is pretty simple. Players start off in this huge plain field, smacking spear wielding bunnies and cannonball-spitting turtles. Just by tapping on the action button, The Brave One executes a series of powerful attacks, ending off with an epic slow motion finishing move. Thriving on the sadistic nature of mankind when it comes to dominance, the slow motion blow did make us snigger as those poorly trained bunnies sink back into the ground. Players can also choose to hold the action button for an extended period of time to execute special attacks. All your childhood medieval fantasy seems to be coming to life.

As everything else other than the angry mobs look so innocent, that is where players will feel betrayed by the game developers. Nothing is safe in Mission Sword. Obstacles spring from the ground when players least expect to be. It can be quite frustrating at times as similar looking obstacles may behave in different ways. However, judging from the amount of time you will have to spend travelling, you will soon appreciate the little bits of activities to engage you during your long travels.

And by long travels, we seriously mean so. If there is anything more true that this statement, it would be a new law of gravity to refute Einstein’s theory of general relativity.

It is mandatory for such games to have boss fights. Judging from the genre, Mission Sword is no different. And these bosses in Mission Sword seem to uphold the classic characteristic of bosses in real life, arrogance. The amount of time players have to invest before meeting these bosses is ridiculous. With the lack of storyline and any indication to reveal players’ progress in each stage, players may end up getting impatient. Furthermore, despite having multiple sub-levels within a, “world”, the monsters remained repetitive. It is as though there were some epidemic that wiped out all the other creatures that once dwelled on this very turf.Players would have a great sense of achievement upon defeating the long awaited boss, which results in unlocking a new world. However, this immense sense of pride dwindles down pretty quickly as players realize that this is pretty much the same thing, just with different monsters. One reason to this frustration may be due to the lack of storyline in between the sub-levels to keep players interested in executing meaningful actions.

The biggest flaw in this game is in its monotonous, repetitive music. Every battle theme song is the same. Battling, rightfully the most blood rushing aspect of the game, has suddenly become another fair day affair. As mentioned by many before us, peripheral influence can be change one’s attitude drastically. It is pretty obvious that Mission Sword had failed to capitalize on that golden theory.


Mission Sword was once sold in the app store at $1.99. Given current app store market, it takes quite a lot of quality and addiction to justify that price. Mission Sword is a great game for the first 20 minutes. Unless you are a huge fan of the genre, or graphics, it wouldn’t hurt to miss out on this game, even if it is for free.

Graphics- 4/5

Sound- 2/5

Gameplay- 3/5

Playability- 4/5

Originality- 3/5

Overall- 3/5


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  1. #Justin Bieber /

    Ignore a game just because it is old? NEVER SAY NEVER!

    I’ve played till the third stage. Nothing new other than graphic assets.

    Oh yes, spoiler alert:

    The moose mages has super cool moves! Avoid killing it too soon!

  2. Cris Erikson /

    2/5 for audio? That is a little harsh isn’t it?

    Does anybody else besides me think that the Ancient Golem looks a little like Iron Giant?

  3. Veronica /

    It is hard to judge whether the simplicity is deliberate. I have 2 nephews, one age 7, the other is 10, and they enjoy this game so much. I am thinking if we should think of a more suitable demographic for such games rather than bashing it down.

  4. Robot vs Zombies /

    I thought the storyline was kinda good. But the gaps in between the plot is simply too much to take.

  5. Magic.Robe /

    This looks like a good school project (if it is).

    The world map looks super impressive. I think this game has good potential. Probably brush it up and republish it?

  6. Sasuke /

    Wow.. Never expect gameographics will review this game… (out of the blue.. moon)

    Good review, agree with gameo, I am tired of the temple-run clones, bejeweled clones, very sickening.

    I need more ninja games!!


  7. This look like a fun action game

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