Chasing Yello Review – Finding Nemo Meets Temple Run
I believe that most of us have reared a fish in our entire life. It could be a family pet, or a class pet to build some kind of in-group commitments (well, let’s not hope it is for the year end BBQ or some sadistic Science experiment *GASP*). But has anyone of us ill-treated our scaly buddy? Probably create a mini whirlpool just to observe how our fishes struggle to swim away from what it thought was a natural catastrophe?
Pretty sick aye?
Well fellas, you ain’t seen nothing yet!
Chasing Yello reminds us a lot about Finding Nemo, a 2003 animated film by Walt Disney. And Mathilda from Chasing Yello seems to be an exact replica of Darla from Finding Nemo. With that, both fishes can only have one objective in mind; to escape from their owners. That pretty much summarizes the plot. And the players’ task is to help Yello swim down the obstacle-clattered stream to bask in the glorious sunlight of freedom.
Chasing Yello is pretty much Temple Run. But unlike the classic, there is no left and right turn in Chasing Yello. Players simply need to tilt left and right to collect stars, and to dive or leap to avoid obstacles. The play area is very wide though. Players will find Yello having lots of room to swim around. Hence, to those who have just visited the gym to pump some weights, you may want to avoid this game for a couple of hour as this game relies much on the accelerometer. And trust us, this can be pretty annoying as players attempt to get accustomed to the sensitivity.
Well, the plot is not as simple. Mathilda is like a serial killer. Lurking, pouncing, chasing and tormenting Yello in every way she can. From racing down the field to rowing her boat just to capture Yello with her fishing net, players better ensure that Yello dives quick enough or else, it is back to prison for this poor fish. With catchy, heart racing music playing in the background and the facial expression on Yello’s face upon Mathilda’s arrival, do expect yourself to break cold sweat! And that isn’t everything. The real deal is when you hear Matilda’s taunts as she creeps behind you.
When players feel competent enough, they can test their skills in various missions. Much as this may sound exciting, this is where the true flaw emerges. Graphics, this endearing pesky vixen that killed us time and time again.
Graphics; the icing on every well designed game . Actually, this aspect simply killed our experiences with Chasing Yello. Yes, they do look beautiful, however, we can’t sing much praises about its functionality. As this game may be pretty fast paced for the inexperienced players, having intuitive graphics can be very crucial. The only indications whether to dive or leap to get past life threatening obstacles are:
1) Memorizing- this is not exactly a reliable tool and can be quite torturous for players with lower mental abilities. I doubt less adventurous players will enjoy the experience of having to cope with the pace of the game and at the same time, struggling to remember whether to leap or to dive upon facing each obstacle. Of course, this can be autonomic as time goes by, but till then, this isn’t an ideal situation at all.
2) Grab subtle hints- some obstacles are laid with stars for players to pick up. Stars that are underwater will only have their shadows displayed, whereas stars that are on the surface will be seen in full color. With those clues, players will have to respond in time to avoid these obstacles, and to pick up their rewards.
Once players have earned enough points, they can purchase Pinky, a much tougher and faster fish than weakass Yello. Investing in Pinky is expensive though. With 10,000 points, probably it is a more attractive option to buy power ups. Especially so when players do not plan to commit to this game for a long period.
Chasing Yello has the potential to be an interesting game. However, these graphics do have to serve pragmatic purposes. With peripheral humor injected throughout the game from splash page, to high score screen, players do have something to laugh about every time they fire up the game.
Graphics – 3/5
Sound – 5/5
Playability – 3/5
Originality – 2/5
Overall – 3/5